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| 8/20/2010 11:29:01 AM |
| Eiji |
| 8/7/2008 1:08:53 PM |
| Eiji |
| 8/7/2008 1:08:23 PM |
| Eiji |
| 5/23/2008 2:32:59 PM |
| Eiji |
| 5/15/2008 3:32:27 PM |
| Eiji |
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I decided to try starting with a system that uses the "five elements of the universe" (most european cultures use 4, the asians have 5). Each element controls a different aspect of the zone that is created when a key is made.
For this I decided on using a pentagram as the key itself, each point controls a single element (the "center" pentagon will be made up of the key's "data core").
Here's some info about the points, in no real order.
This is how "malliable" the zone is, in the case of how much effort it will take to stabilize for building mines or bases.
Water - the element of life itself. I'm not sure what this should control as yet.
This largely controls what kind of terrain we will get.. we could also use this and fire in combination to determine the number or amount of resources that are in the zone.
like Water, I dont know what this will control, but I'm open to suggestions.
This point controls how much the zone is able to resist contamination (thought this would be a nice way to mix things up a bit)
with all this, this will give us a 5-digit (with a base-10 number value) "address" for a zone... with 5 digits, we can have potentially 100,000 zones... if we want to go for a million possible zones..then we could add in a sixth value by having the data core have a value of its own.. but I think 5 digits should be enough to start with...
thats it for the time being.. let me know what you think (Eiji)
Seems I may have left something out with using the above method for making zone keys, and thats if someone tries to "roll" a key for a zone thats already there. Think we could use some "plural" instances if that happens?