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| 11/18/2011 4:14:30 PM |
| Eiji |
| 11/4/2011 3:04:02 PM |
| Eiji |
| 8/15/2011 5:22:57 PM |
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| 8/15/2011 5:22:29 PM |
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- each totem is of an "elemental" nature.
- some basic totems can "merge" into more-advanced hybrid ones.. (say Fire and Iron merge to make Steel)
- most totems are "rock-paper-scissors"... meaning they are strong against one element, but weak against another...
- each one will be "triangular" in nature... about the same as our stat system is (power, intelligence, and reflex)
- elements not in the triangle will have a "neutral" effect (meaning no sizable strength or weakness against that element -- ex: Fire is weak against Water, and strong against Wood, but has no noticeable strength/weakness modifiers against something like Wind or Aether).
Fire (strength: Wood, weakness: Water)
Wind
Water
Earth
Iron (str: Fire, weak: TBD)
Wood (str: water, weak: Fire)
Aether
Steel (Fire and Iron)
Rain (Water and Wind) ==> goes on to unlock "Storms" at a later point, or the battler gains a certian ranking in Rain
Magma (Fire and Earth)